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Old Feb 24, 2008, 06:47 PM // 18:47   #901
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An idea after looking at the above post.

I have seen news about using your own face as an avatar on other programs a while ago and wonder, Could that be used for GW2? The technology must have been developed a bit more by now and what about this:

At the start of making a character you have the option of taking three pictures of yourself front and two side views, these would be then used to build a 3d picture of your face and would dictate the skin tone of the rest of your avatar.

I doubt this would be implemented but its an idea someone might find interesting.

And also would it be possible to make it compatible with the neural interface technology? http://news.bbc.co.uk/1/hi/technology/7254078.stm
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Old Feb 25, 2008, 12:46 AM // 00:46   #902
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Quote:
Originally Posted by The Last Windseeker
What I am hoping plays a minor role in Guild Wars 2 is required grind. Grind has been progressively becoming a much larger thing in Guild Wars, and I really do not like it. Looking back on the history of Guild Wars so far, the future for Guild Wars 2 seems bleak if they do not change some things in their game play model.

When Guild Wars originally came out, the amount of grind in it was certainly minimal. But with time, required titles came into existence. Now, this can look good on paper. Do things for these people, and you get points towards them. Do enough things and get enough points and you can move on. Sounds good, right? Wrong. When introduced to the game it did not go so smoothly. It required grind to move on. That was not all, they added they titles such as Lightbringer which added benefits in game to those who could get a higher title. Where did their motto of player skill being more important that time played go. They were slowly the establishing the exact opposite.

After Guild Wars Nightfall I thought for sure they would not repeat the same mistake of implementing required grind. I was sadly proven wrong. Along came Guild Wars: Eye of the North in which grind was now required for even simple things such as armor. Now, there will many out there who will say, "Well, you do not need to get the armor. It is optional." That is true, but when playing a game it should not feel like work or a chore to be able to access its content. If I wanted to get Eye of the North armor for each of my characters I would have to kill so many enemies to the extent where it becomes so pointless and repetitive I could care less.

From such mistakes, the Guild Wars team can learn. In Guild Wars 2 do not continue to follow down the path of adding more and more grind with each new addition to this game series. I (And certainly many others feel the same way) really enjoy this game because their is so little grind in relation to the other games out there. Please, make Guild Wars 2 a game meant for fun and not a second job.

Finally, if grind must be added, make it enjoyable. Do not let it be kill 3,000 of enemy X to move on. Be creative.

In addition, many other requests come to mind:
  • Leveling
From what I read, the level cap will be either very high or non-existent in Guild Wars 2, and I am all for this granted they stop ability growth at a certain point. Higher levels could have access to new things. The one thing I am worried about, though, is that casual gamers will be pushed aside when players who have more time to access the game and have a higher level come. Do not make the benefits of having a insane level character that important. Allow casual gamers and hardcore gamers to be on equal ground. Make skill more important than time spent.
  • Auction House
Please add an auction house. This is truly a remarkable and useful feature and helps do away with much of the "WTS/WTB" spam.
  • Increased Interactivity

I am really looking forward to this new control system and how players will become much more interactive with Guild Wars universe, but in addition to controls, I would like to see some other aspects of interactivity. Possible things include: Fishing, Farming, Mining, Harvesting, etc. Things like this can give players something to do when they get bored of fighting enemies.

Another feature I would like to see implemented is emotes. These are always a great feature to online role playing games, and are great for both those who like to role play and those who do not. Emotes gives players the greater ability to show emotions in the Guild Wars universe and it would be really great to see them implemented.

Also, perhaps the ability to affect the environment around you could be added. A ranger pulls out his bow and shoots an explosive barrel. A warrior lifts a rock and throws it at his foe. An elementalist makes and ice bridge across a river.Things like this would be quite cool to see.
  • Greater Customization
Character Creation/Appearance
Really, I would like to see greater custom-ability all around. When choosing a profession, players appearance should not be chosen as well. This would add a lot of diversity into the game. Along the same lines, more options should be available when making a character; hair colors, skin colors, body sizes, facial hair, eye color, hair types, face types, age, etc.

In addition, the ability to change choices once a character is made. As many people have asked for before, NPCs like hair stylists would be great additions to the game.

Weapons/Armor/Guild Emblems/Other Equipment
In addition to character models, I think it would be nice to see some greater custom-ability in game. Like stated before, perhaps have the ability to put guild logos on armor and weapons, or for that matter the ability to create custom guild logos. Or perhaps there could be the ability to create custom weapons and armor (The armor/weapons could be made for characters beside your own, as well.)

Also, professions should be able to choose from more weapons. Rangers could have short knifes/swords, whips, throwing knifes, etc in addition to bows. Warriors could have two handed swords/axes, etc in addition to what they have now. Perhaps spell casters would be able to use a two handed focus like a book which they read from and their spells gain more power. Also, some characters should have the ability to dual wield. For example, a warrior could have a sword in each hand. (Not dual wielding like assassins. Each weapon could be chosen by the player.)

Other accessories for characters. Perhaps hats that could go over top existing head piece. Also, there could be things like earrings, bracelets, rings, glasses, etc.

Guild Halls
As for guild halls, the ability to add each guilds own unique flavor to it would be nice. Such as ability to change colors, add certain items (Pool Party?), etc.
  • Mail System
I always like this feature in games. It is nice to be able to send friends and other players notes and items in a different way than the traditional private message or trade. Also, this function can be used when another player is offline.
  • Solo-ability
Another thing I would like to see in Guild Wars 2 is the ability to solo. There are many people who either prefer to solo than to be with groups, or just like a change of pace and want to fight by themselves. For this reason, I believe the Guild Wars team should stop trying to make it impossible to fight and do things alone. Granted, players will be able to do much more with a party, but keep the option of soloing open.
  • Treasure Chests
Remove the need for a key, and possibly have treasure chests spawn in hard to get to places or be hidden throughout the map.
  • Speech Program
Have an inbuilt program in which guild and friends could talk to each other.
  • Larger Storage
Give players enough storage so they don't run into problems.

Other Possibilities
  • Player Housing
Players could purchase houses (Each in their own instance similar to Guild Halls), and could customize them and invite other players to their houses.
  • Player Shops/Merchant Districts
A nice thing to see would be the ability for players to set up their own shops. I can see how this could become messy though. Plays could litter the towns streets with their shops. To solve this problem, in towns their could be merchant districts which contain designated areas upon which players could set up their shops.

Merchant Districts could also contain all the other forms of trade in the town. Including NPC merchants, auction houses, etc.
  • Mounts
While not necessarily needed, mounts can be a very fun aspect to a game.
  • Pet Stable
Pet stables could hold a certain number of a players pets and mounts, enabling them to get more than one.
  • Guild Storage
A rather simple feature that would allow guild mates to be able to share money, gold, items, etc.
  • Dueling/Gladiator Arena
This is something that I really wish to see added. It is always fun to be able to fight someone 1v1, and I was really sad that they avoided this in the first Guild Wars. I would be fine with the ability to challenge someone to a duel, but what I think would be really cool is something like a Gladiator Arena. Players could enter a tournament of 1v1 matches and at the end the winner gets a prize. In addition, there could be spectators watching the match and maybe even betting on the victor.

Also, there could be other modes of play than just tournaments in the Gladiator Arena. There could be challenge matches where you could challenge another character to a match in the arena. There could be Boss fights where either you alone or with a party go in and challenge a difficult enemy. There could also be other forms of tournaments such as team battles, player vs monster tournaments, and free for all battle royals.

There are countless things they could do with a Gladiator Arena and it would be amazing to see, and both PvPers and PvEers alike could enjoy it.
  • New Professions?
Guild Wars 2 could also have new professions for a new game. A lot of possibilities here, and I would like to see a couple more than the standard six added. Possibly some race specific professions granted that it doesn't imbalance the game.
  • More Dungeons
It would be great to see some more D&D style dungeons. I really enjoyed the ones in Eye of the North. I would love to see some dungeons including traps, hidden passages, treasure chests, and of course bosses in Guild Wars 2.
  • Weather and Night/Day System
I think the game would be a lot of fun if they added a night/day system along with changing weather. It would be quite amazing to see. If they wanted to they could add environmental effects as well. Such as if it is raining, people move a little slower due to mud, but water based skills and weapons could deal more damage along with fire does less. If it is windy projectiles have a chance to miss, but also move faster in the direction the wind is going and deal more damage. Along with the night/day feature they could implement enemy habits such as being diurnal, crepuscular, or nocturnal.
  • Control of Towns
Guilds could be capable of capturing towns. Controlling guilds could have some control over placement of objects and npcs in towns. How which guild is chosen to control the town is decided through battles, elections, or possibly other methods.
  • Other Methods of Travel
New methods of travel would be nice to see. Instead of just being able to walk or map travel, players could potentially use mounts to travel, ride in a wagon with other players, take a boat, etc.
  • Mini-games
Mini-games are always a fun thing to do when you get bored. Having some games players could play with each other in Guild Wars would be pretty cool. Possibly Guild Wars themed versions of games like chess, checkers, card games, etc. could be added.
  • More Combat Options
Players could have more options in combat. Like a ranger could choose where to shoot his bow or an elementalist could choose where his area of effect spell will be cast. Casual gamers could stick with the current method of fighting and casting spells while players who want more control over what their character does would have this option.
  • Cut Scenes
Seeing our characters in cut scenes was great and all, but I think there should be some without our characters allowing for the cut scene to be more detailed and have better graphics.

In Closing
I'm sure there is more I could write, but this is everything that comes to my mind right now. All I have to say is that I hope the Guild Wars team is listening because there are some great ideas in this thread.
omfg i hope they do all that gw2 will be awesome!!
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Old Feb 25, 2008, 12:50 AM // 00:50   #903
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Quote:
Originally Posted by MarlinBackna
I was browsing Anet's site and I noticed a new job listing.
http://www.arenanet.com/jobs/default.php
Text/Voice/Video Chat Engineer
Interesting.....so we will most likely get integrated voice chat, but video chat? I am trying to see how this would be beneficial to GW2....Maybe we can make our character's faces our face, like in the Tiger Woods game. That would be a cool addition, although I'd still probably choose a premade face for kicks.
video chat...... ever heard of online pedophiles looking for small children?....yea
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Old Feb 25, 2008, 04:30 AM // 04:30   #904
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1. Keep the number of skills, it keeps you on your feet.
2. More customizable armour --> For 10k you can dye your set black but for 100k we can make it glow!
3. Keep the customization system, Armour drops makes it easy to level up characters.
4. Larger maps.
5. Harder Elite Missions
6. 1v1 gladiator style PvP
7. I would love to see an in-game mic system, so we don't have to download foreign programs.(also alot of teams in HA and people doing Elite Missions require you to have one of these for its more effective)
8. Way way way longer storyline.
9. More skills.
10. Please keep the titles, just make em harder to get...(back before the sunspear titles..you know what I'm talking about)
11. More detailed armour, for example Kurzick Warrior armour has the same basic shape as Sunspear..
12. Keep the in-game report system.

Thats all I can think of at this time, but we should 'nt be looking at what we want added, we should be looking at what we want to stay
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Old Feb 26, 2008, 04:48 PM // 16:48   #905
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umm now that u hit 5 million is it possible u can provide us with more info on guild wars 2 now?
and stop killing us with suspense!
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Old Feb 27, 2008, 02:20 AM // 02:20   #906
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Most idea's have already been suggested, but I feel there's 1 missing: Decent weapon animations. For instance, when I use a staff, and look closely, i see my character moving his staff forward and a few ingame cm's before the staff a ball spawns in the air and moves towards the target. Looks ok for gw1, looks like sh*t for gw 2. Also, more diversity in weapon animations would be nice, example: staff number 1 fires a ball of lightning, staff number 2 fires a beam of lightning, etc. Also, make skills more connected with weapon types, a staff for instance can easily be used to slam an enemy with, yet all it can do now is a fire a ball, even at close range. Make skills interact more with this option so that a weapon becomes more diverse. Hope it helps.
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Old Feb 27, 2008, 03:28 AM // 03:28   #907
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Was just on the GW main site and saw that it has reached the 5M mark. Then a great idea occured to me that would help GW marketting.

My idea: Milestone Rewards. Whenever GW/GW2 reaches a particular mile stone, like say the 5M mark or 100k players online at the same time, Everyone gets a reward of some sort. I think this would encourage players to try and get their friends/family/etc to purchase the game thus increasing revenues. The incentives would scale with magnitude of the milestone and should be substantial and variable so that everyone gets something psuedo unique and worthwhile.

Anyway, I think the benefits far outweigh the costs of doing something like that. I just remember the 5M mark being talked about 6 months or so ago and I thought, "had there been incentives for the community to get their friends into GW, it would have been reached far sooner." I hope this is considered.

Latah!
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Old Feb 27, 2008, 10:12 PM // 22:12   #908
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just another quick suggestion.
wanna hit 6m sales try advertising.
i think the publisher ncsoft is rich enough to provide Anet with the fundings to make and air a decent commercial (mr. t?) seriously i wonder why advertising idea never came across anet staff.
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Old Feb 28, 2008, 09:19 AM // 09:19   #909
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Default SR redux in GW2

As an idea for GW2, I was thinking a Soul Reaping system that was a little more active, for example, percentages of energy costs of spells used on foes are returned, based on your SR level, and the current damage level of the foe. Worded right, it would be something like:

"You are refunded 6% of your spell costs for each level of Soul Reaping when you cast necromancer spells on foes that have less than 80% health. The maximum amount of energy that can be gained from a single spell cast in this way is limited by half your current SR level. You also gain 1 point of energy whenever a minion that you directly control dies for every two levels of Soul Reaping."

Scaled, it would look like:
Level | %return | max
0 0 0
1 6 0
2 12 1
3 18 1
4 24 2
5 30 2
6 36 3
7 42 3
8 48 4
9 54 4
10 60 5
11 66 5
12 72 6
13 78 6
14 86 7
15 92 7
16 98 8

This system rewards smart pressure on foes that have already been hurt, removes randomization from deaths, prevents exploitation, and still makes using more costly spells require energy conscience thinking.
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Old Feb 28, 2008, 02:18 PM // 14:18   #910
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1 Think that should be a really importent thing in GW2:

Don't freaking nerf all the fun stuff, remember back in the beginning griffin farming was the greatest thing in the world, then they startede to nerf and nerf and nerf.

It has really ruined the game sooo much now, it's so hard to get 100k if your not an elite farmer (danm bots).

Well I think some area's should be allocated for farming people the once who which to "live only by farming" to get some area's for that only !

I think also an auction house ingame would be the great thing.

Think about some dungeons like in WoW that takes a very long time to get through all...
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Old Feb 28, 2008, 02:50 PM // 14:50   #911
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Suggestion for Bans, Perma Bans etc. . .

In GW2 being that there will be seperate servers, consider using one of these servers as a "penalty box" for players that receive disciplinary action by an Admin. Offenders, cretins, and unruly players will be sent to the NetherWorld server where they'll need to complete some redemption quest chain, serve time, or hard labor(grind) to get themselves unbanned from their home server. No need to ban knuckleheads, just put them all on one server. Give them a chance to redeem themselves. Have fun toying with them.
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Old Feb 28, 2008, 03:11 PM // 15:11   #912
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Quote:
Originally Posted by Balan Makki
Suggestion for Bans, Perma Bans etc. . .

In GW2 being that there will be seperate servers, consider using one of these servers as a "penalty box" for players that receive disciplinary action by an Admin. Offenders, cretins, and unruly players will be sent to the NetherWorld server where they'll need to complete some redemption quest chain, serve time, or hard labor(grind) to get themselves unbanned from their home server. No need to ban knuckleheads, just put them all on one server. Give them a chance to redeem themselves. Have fun toying with them.
OOOOOOOO, now that sounds fun!! Kudos for being creative.
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Old Feb 28, 2008, 04:41 PM // 16:41   #913
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Quote:
Originally Posted by Balan Makki
Suggestion for Bans, Perma Bans etc. . .

In GW2 being that there will be seperate servers, consider using one of these servers as a "penalty box" for players that receive disciplinary action by an Admin. Offenders, cretins, and unruly players will be sent to the NetherWorld server where they'll need to complete some redemption quest chain, serve time, or hard labor(grind) to get themselves unbanned from their home server. No need to ban knuckleheads, just put them all on one server. Give them a chance to redeem themselves. Have fun toying with them.
you have to do 2 hours of grinding just for saying a bad word?
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Old Feb 28, 2008, 04:44 PM // 16:44   #914
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Quote:
Originally Posted by warcrap
you have to do 2 hours of grinding just for saying a bad word?
If someone reports you for it, then yeah. You break the rules, you deserve the punishment. Simple as that.
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Old Feb 28, 2008, 07:32 PM // 19:32   #915
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I like that, having grenth punish you for your sins. Although if your going to use grind as a punishment couldnt people just use bots to do that to?


Another idea my brain had. So Alderben (however you spell it) has toasted Ascalon and left a few hundred ghosts behind, i was thinking can i come to GW2 with my GW1 character as a ghost? Just in certain areas and only to communicate with people, strictly no trading.

Heres how my brains idea would work:
I want to have a chat with my mate bob johnson, to see his guildwars 2 character and have a general conversation.
i either dont want to swap to my gw2 character or dont own gw2 sooo i go to one of a few towns/outposts and type /meditate then i find myself appearing in gw2 as a classics guildwars ghost, transparent green or even purple. I can talk and see everyone else have a little walk around the town but cant do much else.

Why? You may ask, this i think would encourage people who have only bought GW2 to buy other previous campaigns and then encourage people with current games to buy GW2 because they have had a little look.

Last edited by Azael Durge; Feb 28, 2008 at 07:42 PM // 19:42..
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Old Feb 28, 2008, 11:06 PM // 23:06   #916
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They should make GW2 a higher age rating to get some of the young and immature children out who think that the game revolves around them.

Change the game to a 16+ or an 18+, add some nudity (exessive amounts if possible), drugs (steroids, hash and the likes) and hardcore violence(lots of detail) into it. This should discourage their 'mummy' or 'daddy' to buy the game for them.

The ones that do get though..well....we will think of that when the time comes.
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Old Feb 29, 2008, 12:07 AM // 00:07   #917
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Quote:
Originally Posted by Azael Durge
Why? You may ask, this i think would encourage people who have only bought GW2 to buy other previous campaigns and then encourage people with current games to buy GW2 because they have had a little look.
Wow! This is an awesome idea. But I think it might be too hard to implement. They would have to send the towns/outposts information from GW2 to GW1 dat file. They would have to make the servers communicate. In the end, they would probably have to implement some things from GW2 into GW1. So, although this is a good idea, I don't think is "doable".

Now, I would also like the game to a little more mature... but you know that's never gonna happen, don't you? =/
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Old Feb 29, 2008, 03:11 PM // 15:11   #918
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Sorry for quoting myself, but I was just thinking about this idea again. I know it's rather "Far-out" and likely reaches beyond what is currently planned, but I just wanted to add more to the concept:
Quote:
Improve RP Value: This could be a huge draw for the GW universe. Develop a end user Story Editor. Allow players the ability to create quests, quest chains, dramatic events, tell stories all within the instanced environments of GW2. Much like the Bonus Mission Pack. No rewards only a chance to tell a story, about their character, clan, guild, alliance, etc.

This would qualify as an alternate form content for players not as interested in constantly fighting, but wishing to create some user content. This feature would have a life of it's own, and a potential "pair of legs" to outlast, out-preform even Dev created content.

Players could simply use existing instances, place Story NPCs, give them dialogue and link events, etc. Obviously this has one more solid benefit: In-house development of content would be dramatically simplified with such an editor.

All content, items etc. remain in the Story Instance, players leave with nothing but a fun, unique experience. These stories could be found in the Halls of Knowledge or some sort of In Game Library.
Allow player to use the Story Editor while online, while in game. Let players enter the editor and story instances with their Avatar. Let them ride (or Fly) around mounted, placing elements, editing elements, right clicking elements for Context Menus, entering/developing dialogue, dropping Way-points; all while in the game chatting with friends, guild members; collaborating with friends, guild members.

Only allow players to use elements they have already unlocked in the game. Creatures they have not fought, places they have not been, would NOT be accessible until they have unlock them. Even create story collection items--elements that are unique to the editor such as clothing, crafted items an so forth. Instances could even require Vanquishing/Quest completion before they're are unlocked for Editor use; guaranteeing that players actually have a knowledge of the area.

Of course this feature has one extremely large secondary benefit:

The most robust Player Housing ever developed.
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Old Feb 29, 2008, 05:21 PM // 17:21   #919
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Player housing is a genius idea...its like the next logical stage of a Hall of Monuments. If my idea for attacking towns and guild halls works, you could get free warps to your home as well as your guild hall.

These are purely show off options but I think they would be cool additions anyways. I think that when a warrior or paragon uses a shout they whould actually SHOUT it...there is such a depth to the sound quality of the original Guild Wars it would be easy to associate an actual shout option with GW2...it would likely get annoying if you had 2 or 3 tanks shouting so you'd be able to shut off the option, but it would add realism. Furthermore, there should be spell casting components to caster classes on longer spells.

Last edited by Cloudstriker; Feb 29, 2008 at 05:24 PM // 17:24..
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Old Feb 29, 2008, 08:04 PM // 20:04   #920
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Quote:
Originally Posted by Katsumi
If someone reports you for it, then yeah. You break the rules, you deserve the punishment. Simple as that.
ok so i say "damn" a gm sends me to grind for 2 hours and i go return the game.
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